MARTIN HANREZ
Environment Artist
Character


Realisation of a troll in Zbrush.
The final character contains 12.460 tris and is animatable in Maya, and is rendered in UDK.
I have also made a very low poly version for my PSP version
The texture budget is 2 2048*2048 in 3 pass (diffuse, normal, specular) for the body and the armor, and 1 512*512 in 3 pass too (diffuse, normal, specular) for the axe.
The very low poly version has made with 7758 tris and a 512*512 for the diffuse.

Render in UDK

Character with the 3 passes (diffuse, normal, specular) Triangle count: 12.460

Character rendered with normal map only

Character rendered with his wireframe

Zbrush viewport render

2048*2048 in 3 passes (diffuse, normal and specular)

2048*2048 in 3 passes (diffuse, normal and specular)

512*512 in 2 passes (diffuse and normal)

Character in his very low poly version for PSP. Triangle count: 7758 Texture: 512*512 optimized in 16 colors
Texture Sculpting



Texture of the rock wall rendered in UDK

Sculpting of the wall in Zbrush

Diffuse created in Photoshop, based on the ambient occlusion, the height map and the cavity map.

Normal map rendered with xNormal

Ambient occlusion rendered with xNormal

Render in UDK

Diffuse created in Photoshop, based on the ambient occlusion, the height map and the cavity map.

Normal map rendered with xNormal

Ambient occlusion rendered with xNormal