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Character

Realisation of a troll in Zbrush.

The final character contains 12.460 tris and is animatable in Maya,
and is rendered in UDK.
I have also made a very low poly version for my PSP version

The texture budget is 2 2048*2048 in 3 pass (diffuse, normal, specular) for the body and the armor, and 1 512*512 in 3 pass too (diffuse, normal, specular) for the axe.

The very low poly version has made with 7758 tris and a 512*512 for the diffuse.


 

Texture Sculpting

Creations of textures with Zbrush.

The bakings were realized with
xNormal.
Textures size: 1024*1024


 

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