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MARTIN HANREZ
Environment Artist
Voxel


1/1

Voxel
final voxel scene before baking on the low poly

Normal
Normal baked on the low poly version of the scene

Final diffuse
Diffuse painted in 3d coat

Final 1
final scene rendered in Maya

Final 2
final scene rendered in Maya
Modular Terrain


1/1
Work realize during 1 week during I had a seminary on the creation of a modular terrain.
This seminary was given by Xavier de Guen (environement artist in Nadeo)
All the props (grass, tire, wooden hut,..) were given, I have created the terrain himself, made a interesting landscape with them adjust the lighting and the color of the scene.

Beautyshot1
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